The Company

Lynnvander Studios Inc. is a Canadian based company enhancing existing and developing entirely new creative properties. Founded in July of 2005 by Thomas M. Gofton, Lynnvander is responsible for the inception of several media initiatives including projects of film such as the award-winning fantasy series “Mind’s Eye” as well as the acclaimed Shadowrun parody film “The Gamers: Natural One” and the epic sequel to The Gamers: Dorkness Rising “The Gamers: Hands of Fate”.

Since their inception, Lynnvander has gone on to create some of the best board games available today including Buffy the Vampire Slayer, Galaxy Quest, Albion’s Legacy, Sherwood’s Legacy, Neverland’s Legacy and many more. They are currently handling adapting some of the most famous IPs in the world into board games, including Dragon Ball Z, Cowboy Bebop, Star Trek, Terminator, and the Three Musketeers, and work with countless publishers around the world including Ninja Division, Shinobi 7, River Horse Entertainment, Jasco Games, Catalyst Game Labs, Norse Foundry Publishing and Dynamite Publishing.

Beyond their board game successes, they have also developed role playing games including their own Legacy of Mana, a world all magic must fear. Also in this world is the fantasy novel Hope’s Ordeal, and it serves as the role-playing setting for both Pathfinder and Dungeons and Dragons.

Lynnvander Studios works in the new world of transitional media to ensure that the properties they work with are treated with the utmost respect for both their owners and their fans.

Lynnvander is nothing without its team of diversified and accomplished professionals known as “Team Lynnvander” in the table top and game publishing industry. Each member of our team strives to accomplish integral and innovative work that will entertain as well as educate you.



The Founder

When Thomas is not running his two cafés, “The Round Table” and “Afterlife”, his archery and weapons range “The Royal Garrison” as well as his series of Escape Adventure rooms “The Khronos Gauntlet” in Canada, he spends his time traveling the world hosting screenings, game design sessions, panels and workshops to creators, filmmakers and fans.