Lynnvander Studios Inc. is a Canadian based company enhancing existing and developing new creative properties for clients worldwide. Founded in July of 2005 by Thomas M. Gofton, Lynnvander is responsible for the inception of several media initiatives in film and board game design.
Lynnvander has created and produced the award-winning fantasy series “Mind’s Eye” as well as the acclaimed Shadowrun parody film “The Gamers: Natural One” and the epic sequel to The Gamers: Dorkness Rising “The Gamers: Hands of Fate”. Lynnvander is also working with strategic partners for future film development for web series, sitcoms, YouTube influencing and more such as “The Ultimate Game Master Series“.
Lynnvander is also responsible for “The Chronicle System” as well as projects in board game design including Buffy the Vampire Slayer, Angel, Galaxy Quest, The Legacy Line, Cowboy Bebop: Board Game Boogie, Dragon Ball Z: The Board Game Saga, Star Trek Attack Wing: The Alliance System, Terminator Genisys: Rise of the Resistance, Super Camelot, Divinity: Original Sin the Board Game and many more. They are currently designing games for some of the most awesome IP’s in the world, including Mega Man, Shadowrun, Reanimator, Red Sonja, and Captain Canuck. Lynnvander works with countless publishers around the world including Wizkids, Ninja Division, IDW, River Horse Entertainment, Jasco Games, Catalyst Game Labs, Norse Foundry Publishing and Dynamite Entertainment.
Lynnvander is nothing without its team of diversified and accomplished professionals known as “Team Lynnvander” in the table top and game publishing industry. Each member of our team strives to accomplish integral and innovative work that will entertain as well as educate you.
When Thomas is not running his board game café, “The Round Table”, his video game bar “Afterlife”, his series of Escape Adventure rooms “Trials of Camelot”, his Magic the Gathering retail store “The Trading Post“, as well as his wizard themed waffle and yogurt breakfast cafe “Lumos: Breakfast House and Chamber of Spirits” in Canada, he spends his time traveling the world hosting screenings, game design sessions, panels and workshops to creators, filmmakers and fans.